(You'll find a brief list of results from other boards at the SPECgpc site. In comparison, the Quadro results are outstanding. While the Assassin is a strong gaming machine when equipped with the pair of GT 480s, it just doesn't have enough of the power needed to do well in the extensive 3D rendering viewsets pushed by SPECview. The differences in the scores indicate the relative proficiency of the two graphics systems running the various viewsets. On my Black OPS Assassin system, switching between the dual GeForce GTX 480 cards and the single Quadro 5000, the results were remarkable. Current viewsets represent graphics functionality in these applications: Autodesk Maya 2009, CATIA V5 and V6, EnSight 8.2, LightWave 3D 9.6, Pro/Engineer Wildfire 5.0, Siemens NX 7, SolidWorks 2009 and Siemens Teamcenter Visualization Mockup. The benchmark's test files, called viewsets, are developed by tracing graphics content from actual applications. SPECviewperf measures the 3D graphics performance of systems running under the OpenGL application programming interface. The test was developed and distributed by the Standard Performance Evaluation Corporation (SPEC). To test the Quadro 5000's ability to work with high-end 3D graphics rendering, I used a benchmark called SPECviewperf 11, which measures the 3D rendering performance of systems running under OpenGL. I ran all of the tests on that original configuration and then substituted the single Quadro 5000 and reran the tests. It was originally equipped with a pair of Nvidia GeForce GTX 480 graphics cards in an SLI configuration. I used a Digital Storm Black OPS Assassin PC equipped with an Intel Core i7 930 2.8-GHz (3.2-GHz/3.9-GHz overclock). Nvidia has suggested that a dual Xeon (or equivalent) workstation would be the best system on which to use the Quadro 5000, but it says that four-core and six-core single-processor systems could be used as substitutes. It supports Shader Model 5, DirectX 11 and OpenGL 4.0. The Quadro 5000 that I reviewed contains 352 CUDA cores and 2.5GB of memory. Essentially, CUDA provides a parallel processing path into the GPU rather than using the single thread approach typically offered by CPUs, even those with multiple cores or threads.įor example, in the gaming world, CUDA (via a combination of both software and hardware architecture) enables GPUs to offer better graphic rendering as well as help in doing the calculations needed to display ancillary items like smoke, tree leaves and exploding bits and pieces. CUDA is a technique Nvidia created to allow software developers to access the computational power of its GPU. Fermi is Nvidia's attempt to produce a graphics-processing unit (GPU) that's as powerful - if not a little more so in some areas - than Intel's big-time multicore CPUs.įermi GPUs contain hundreds of CUDA cores. The Quadro cards are based on the new Fermi platform ( download PDF). They're the tools used to develop games, graphics programs, massive applications and simulations in an OpenGL environment. These graphics cards are not meant to be used in the average PC they're professional products that are designed for use in high-end multi-CPU workstations. The Quadro 6000 ($4,999), which is replacing the Quadro FX 5800, and the QuadroPlex 7000 ($14,500) will be available this fall.įor this review, I tested the Quadro 5000. Nvidia introduced four new versions of its upscale Quadro graphics card on July 27th: The Quadro 4000 ($1,199), successor to the Quadro FX 3800, and the Quadro 5000 ($2,249), which succeeds the Quadro FX 4800, are currently available. Instead, it's continuing to expand into the professional graphics arena. Nvidia, which is well known for its consumer-focused video cards, isn't relying solely on that market to keep going in this perilous economy.
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